TSM, the global esports, video game, and creator-focused company, and Blitz, the company’s competitive gaming platform, will be leveraging Avalanche, the cutting-edge blockchain platform, to revolutionize the gaming industry. The collaboration names Avalanche as the Exclusive Blockchain Partner for TSM and Blitz.

With Avalanche, TSM will create new experiences for players, fans, and creators, marking a major step forward in bringing player-first Web3 gaming products mainstream. TSM and Blitz will also use Core to power all user payments and to store, sell, and purchase digital assets.

The partnership will bring Blitz onto the Avalanche blockchain as a dedicated Blitz Subnet. Subnets are custom blockchains designed by Avalanche to maximize speed, security, and scalability. TSM will host Avalanche-branded tournaments on the Blitz Subnet to help gamers improve their skills with performance insights and learning tools, also allowing players to compete in these Blitz Arenas for prizes.

“Partnering with TSM brings truly innovative gaming experiences to players around the world,” said John Wu, President at Ava Labs. “Avalanche’s fully customizable subnets were created to help organizations like TSM push the boundaries of what is possible for gaming with sub-second transaction speed, scalability, and security for millions of users.”

“I am excited to partner with Avalanche on experiences that will add value to our users and fans,” said Andy Dinh, founder and CEO of TSM and Blitz. “They are an authentic leader in this space, and together we share a long-term vision of building products that are authentic and beneficial to our community.”

The partnership comes at a key time for Avalanche gaming. With Avalanche’s many popular live games and anticipated titles coming from top publishers, Avalanche has emerged as the leader for game developers and players.

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By George Miller

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.