XP League, the first and largest esports franchise in North America, has been awarded the STEM.org Accredited Experience Trustmark, making the brand the first and only esports franchise to be certified as a STEM.org Accredited Educational Program. This designation is a milestone for XP League, as it provides players and parents further trust and confidence about the brand’s programming being superior in the industry.

Founded in 2001 by Andrew B. Raupp, STEM.org is a Detroit-based company that has been mentoring and cooperating with more than 2000 schools and counting for over 20 years. As the longest continually-operating, privately held STEM education research and credentialing organization in America, it has been recognized by the U.S. Senate and trusted by prestigious brands including Disney, Staples, NBA, The New York Times, and Rubiks.

STEM is a curriculum based on the idea of educating students in four specific disciplines of science, technology, engineering, and mathematics in an interdisciplinary and applied approach. Rather than teach the four disciplines as separate and discrete subjects, STEM integrates them into a cohesive learning paradigm based on real-world applications.

“We are elated and honored to be recognized as a STEM Accredited Educational Program. This validates the core format in our educational-based programming and our overall mission in empowering young players everywhere to build on their talents and become who they are destined to be,” Jay Melamed, XP League CEO and Brand President, said.

Launched in 2020, XP League offers a nine-week seasonal program including one practice and one match a week. Each team is led by a coach who focuses on teaching resiliency, teamwork, and sportsmanship in addition to gaming skills to elementary, middle, and high school students. By integrating these values into the core format of its programming, kids see the positive reward as an exciting part of the overall experience. XP League is changing the game when it comes to esports and is inclusive to all players.

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By George Miller

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.