BLAST will produce and deliver Fortnite’s return to in-person events with November’s FNCS Invitational 2022 (November 12-13) set to take place in Raleigh, North Carolina, USA.

The FNCS Invitational will feature some of the best duos players from around the world at the Raleigh Convention Center to compete for a share of the $1,000,000 prize pool and a shot at global glory. More details on the tournament format and schedule will be shared soon.

The announcement is an expansion of BLAST’s year-long partnership with Fortnite Competitive to produce and deliver all FNCS Seasons in 2022, following on from the successes of 2021’s FNCS All-Star Showdown and FNCS Grand Royale events.

Leo Matlock, MD for Development at BLAST, said: “The return of in-person Fortnite events is a pivotal moment for the FNCS community and BLAST is hugely proud to be able to support in making this happen. Having the opportunity to deliver such a highly-anticipated event further strengthens our partnership with the Fortnite Competitive team. This partnership between BLAST and Fortnite Competitive has been built on bringing together first-class technology, industry-leading production and esports expertise. We’re excited at the prospect of thousands of fans being able to experience Fortnite in-person again and can’t wait to deliver an unforgettable two-day tournament in Raleigh, North Carolina in November.”

BLAST works with some of the world’s best game publishers and brands to elevate their properties into engaging experiences. The esports entertainment company brings together the best of BLAST’s industry-leading technology, high-end ‘fan-first’ production values and a big dose of broadcast, events and entertainment experiences to create deeper and richer relationships with fans, fame and glory.

For more information about BLAST head to: about.blast.tv

For tickets to attend the FNCS Invitational 2022 in-person, visit: fn.gg/Tickets

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By George Miller

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.