Riot Games has partnered with jeweller Tiffany & Co. to redesign the League of Legends World Championship Summoner’s Cup.

The redesigned trophy, which will be unveiled digitally on August 29, is part of a new multi-year deal between the jeweller and Riot Games for League of Legends esports.

“The Summoner’s Cup is a symbol of greatness in esports and the crowning achievement in League of Legends. The teams who hoist it represent the best of our sport – their mastery forever a part of LoL Esports’ history. As we looked to build on the prestigiousness of winning a World Championship, there was only one partner we aspired to collaborate with on the Summoner’s Cup. Tiffany & Co is a storied brand and the preeminent designer of the world’s greatest sports trophies. We’re honored to partner with them to celebrate our past, present, and future World Champions,” said Naz Aletaha, Global Head of League of Legends Esports for Riot Games.

The co-creation of the new Summoner’s Cup—weighing 44 pounds and standing approximately 27 inches—involved an extensive creative process between LoL Esports and Tiffany & Co. The modern design was brought to life over a span of four months totaling 277 hours by the House’s expert artisans who craft more than 65 trophies each year at its hollowware workshop in Cumberland, Rhode Island. Utilizing tools and techniques dating back to the mid-19th century, together with cutting-edge innovations, the latest sterling silver masterpiece reflects Tiffany’s longstanding heritage of extraordinary craftsmanship.

“We are excited to continue our partnership with League of Legends Esports and the opportunity to be a part of the brand evolution for the world’s most popular esport. Creating the Summoner’s Cup is another important moment for Tiffany in the world of esports and an exciting new chapter in our 160-year legacy handcrafting sports trophies,” Alexandre Arnault, EVP of Product and Communication at Tiffany & Co, said.

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By George Miller

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.