Esports Technologies, Inc., a leading global provider of advanced esports wagering products and technologies, announced today that it has filed a new patent application covering a modelling system for multiplayer battle games. The system would use a modified statistical distribution for modelling possible outcomes in battle games involving multiple players and teams.

The systems and methods described in Esports Technologies’ patent application detail the use of this statistical tool to represent the exact score distribution of kills in multiplayer online battle arenas (MOBAs). Applying this discrete probability distribution to an esports event enhances the modelling of probabilities within the event. By delivering more precise gaming odds, the technology could be a contributor in driving engagement with esports bettors.

Bart Barden, COO, Esports Technologies, said, “Data analytics is a key competitive differentiator for our company. Esports Technologies’ dedicated quantitative analysis team has found what it believes to be a novel way to extract maximum value from the data that is constantly being generated in MOBA games. This patent could significantly elevate the state of the art in esports wagering.”

This filing represents the latest addition to Esports Technologies’ portfolio of intellectual property. In August 2021, the company filed a provisional patent application for a technology that uses artificial intelligence to generate odds models for use in a betting algorithm for esports tournaments and various stages of a tournament. For this groundbreaking use of technology, Esports Technologies was selected as a finalist in the 2021 Tempest Esports Business Awards.

In June 2021, the company filed a patent covering a proprietary live streaming technology that integrates sports and esports wagering across many of the most popular streaming platforms, including Twitch, YouTube, Facebook Gaming, and Hulu, among others.

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By George Miller

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.