ESL Gaming and Bayes Esports have extended and expanded their strategic partnership.
As market leaders in their respective segments, ESL and Bayes, both based in Germany, have built the world’s largest and most diverse network of esports data users – with more than 150 data consumers in analytics, media, fantasy sports, betting, and integrity.
Now, the existing partnership, which already includes robust ecosystems such as CounterStrike: Global Offensive and Dota 2 from the ESL Gaming portfolio, is being expanded to include more titles and refined with more granular data technology to enable a wider range of applications.
“We are only looking for partners who want to set uniform standards with us and to drive esports forward with high-quality technologies. To increase esports’ media presence, the media and other data users must get all the information they need as quickly and reliably as possible,” Bernhard Mogk, SVP of Global Business Development at ESL Gaming, said.
“We are able to offer an unprecedented depth of data on professional tournaments and games. Based on this, new services and products can be developed that will lead to an ever-better spectator and fan experience in esports,” Martin Dachselt, CEO of Bayes Esports, said.

By Niji Narayan

Niji Narayan has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. He reports gaming industry headlines from all around the globe.