Esports platform Attention Holdings Pte. Ltd. (“ATTN”), the parent company of EVOS Esports, has raised US$12M in a Series B investment round led by Korea Investment Partners, with participation from Mirae Asset Ventures, Woowa Brothers, Indogen Capital as well as several family offices across Southeast Asia and Japan, with existing investor Insignia Ventures Partners also participating in the round. This comes less than a year from its Series A fundraising announcement in November 2019.
Sang-Ho Park, Executive Director of Korea Investment Partners who will be joining ATTN’s board of directors shared: “Esports is currently one of the fastest growing industries, and ATTN has managed to establish themselves as the most advanced esports platform across Asia. Ivan and his team have shown us that they have a clear roadmap moving forward and that we believe they are on track to building the largest esports ecosystem in Asia.”
The Company reported that its revenue from its livestreaming arm has doubled since the start of 2020 and continues to peak month after month, with the company’s overall revenue surpassing its 2019 numbers despite the pandemic outbreak. Additionally, in the past year, the company’s esports arm EVOS Esports, has solidified its position as the market leader in the region, and has grown to be the 6th largest esports brand globally.
“Korea Investments Partners are the leading investors in the esports and gaming space, and we are excited that they have decided to join us on our journey. With their global portfolio and in-depth experience in this industry, we believe that we have secured the right partners to bring our company to the next level” said Ivan Yeo, Chief Executive Officer of ATTN.
Further elaborating on the market potential and company’s plans: “Global esports revenue is projected to grow at 15% CAGR, with our region showing the highest growth rate at 24% CAGR. As the countries we are operating in are still largely untapped, we intend to maximise this opportunity and are well positioned to launch the region’s first ever esports platform”.

By George Miller

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