Tournament operator Epic Esports Events and the EPICENTER Major 2019 tournament were awarded Gold, Silver and Bronze prizes at the 10th-anniversary edition of Eventex Awards. EPICENTER organizers won prizes in 5 categories:

  • Gold in the “Russian Event” and “Brand Experience – Leisure” categories;

  • Silver in the “Esports Event” category, second only to The International 2019;

  • Bronze in the “Event Team” and “People’s Choice Agency/Team” categories — in the latter, the decision was made not by the jury, but by open voting, which was attended by 5,300 people from all over the world.

Evgeniy Kalganov, Event director at Epic Esports Events:

“We are happy to share with you the news of EPICENTER tournament victory. We put our heart into every tournament and it is very pleasant when our work is evaluated at professional awards of international level. Thanks to our team for their hard work and enthusiasm, as well as to everyone who supported us in the People’s Choice Team nomination!”

Eventex Awards — the largest international award in the event industry, which is held in 2020 for the 10th anniversary time. This year, the expert jury evaluated 444 applications from the organizers of the world’s best events from 39 countries. At the end of the first stage of voting, 279 finalists competed in 125 categories to receive the prestigious award. The full list of award winners can be found here:

Epic Esports Events specializes in international competitions and is the organizer of the annual EPICENTER Dota 2 and CS:GO tournaments in Moscow and St. Petersburg in 2016-2019. EPICENTER tournaments are watched by tens of millions of viewers around the world, and the organizers have repeatedly been awarded the prestigious EUBEA, Eventex, MarSpo, BISPO, BEMA and Sport Leaders Awards. EEE is part of ESforce esports holding.

By George Miller

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.