Innovative sports betting supplier BETBY has continued the growth of its esports offering, widening its current commercial terms with software platform provider Gamingtec.

Gamingtec, one of the fastest growing turnkey and white label providers in the iGaming industry, already features BETBY’S sportsbook product in its portfolio and will now be joined by the supplier’s growing esports offering.

The products will not only be available to established operators, but also for start-ups and projects which are looking for a turnkey solution, including BETBY’s sports betting catalogue.

The supplier’s considerable range of esports titles includes a variety of FIFA fixtures, including the company’s exclusive FIFA18 24/7 competitions, alongside basketball matches, CS:GO tournaments, and one of the broadest CyberSport packages in the industry.

Leonid Pertsovskiy, Chief Executive Officer at BETBY said: “We are very pleased to further grow our partnership with Gamingtec, one of the premier turnkey solution providers in our industry.

“This deal further backs our strategic decision to expand our portfolio with esports events, as we continue to go above and beyond to offer premium services to our customers.

“Our esports offering continues to generate momentum and we are delighted with the reception so far, with more products set to be added as we grow.”

Sapar Karyagdyyev, CEO of Gamingtec, said: “BETBY’s solution continues to show real value to us and our customers, so we are thrilled to be offering their new esports products and

we look forward to a successful partnership.”

All of BETBY’s esports products are accompanied by a proven Risk Management Intelligence system and customisable front-end product, allowing operator partners to give a truly unique product to their customers.

By George Miller

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.