Overwatch has become the sixth franchise of Blizzard to make $1 billion from microtransactions. It follows World of Warcraft, Call of Duty, Destiny, Candy Crush, and Hearthstone. Only 64 games on any platform have ever reached the $1 billion mark from microtransactions.
Part of Overwatch’s in-app purchase revenue comes from the relatively new Overwatch League tokens, which allow players to purchase skins directly, but the vast majority likely comes from loot boxes, which have been available for much longer and are far more popular. So popular that they have catalysed an international pushback against loot boxes.
Game publishers are still pushing the practice as a significant revenue-earner, and some are going to increasing lengths to defend them. EA, for instance, recently addressed criticism of loot boxes from U.K. lawmakers by calling them “surprise mechanics” and saying that they were “quite ethical.”

By Niji Narayan

Niji Narayan has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. He reports gaming industry headlines from all around the globe.