Even as the UNLV’s 8-Bit team is getting ready to hit the ground for the Mountain West Showdown against Boise State University, a scrutiny claiming to be the first of its kind was conducted to examine the variation in Testosterone levels of the players involved. However, the UNLV researchers could not come up with any findings regarding the players of the competitive esports video game League of Legends. The study reports that it did not show any change in Testosterone during gameplay.
The journal Computers in Human Behaviour published this month a study also first of its kind, which as well showed null movement in the hormones DHEA, Cortisol, and Androstenedione in saliva samples.
The samples were taken from 26 male players on UNLV’s esports team, 8-Bit, who were contending against fellow players or a computer in games lasting 15 to 27 minutes.
Gray, the researcher stated: “These players were facing familiar foes in a familiar environment. That is a key reason why testosterone and other hormones may not have changed. I would expect to see more action in terms of hormones in a tournament atmosphere against unfamiliar competition and with a large audience.”
The new revelation coincides with the announcement that 8-Bit will be playing in the first-ever Mountain West Esports event at UNLV in March. The MW Esports Showdown will be played in conjunction with the Mountain West Conference Men’s and Women’s Basketball Championships.
The event will feature exhibitions between UNLV’s 8-Bit team and Boise State University at the Thomas and Mack Centre, followed by the MW eSports Showdown Main Event at Cox Pavilion March 10.
The MW eSports Showdown will feature competition in three highly-popular eSports games: League of Legends, Rocket League, and Overwatch.
Gray said:  “The tournament might be a great thesis research project for a graduate or undergraduate UNLV student.”
The anthropology Professor added: “We are primed here at UNLV to study these effects as esports is exploding and the university is ready to be a research partner in this growing industry locally, nationally, and internationally.”
According to the study, “Salivary Testosterone, Cortisol, DHEA and Androstenedione levels did not change overall or between play against people vs. the computer or with respect to winning or losing. However, play duration (range 15 to 27?min) was positively related to changes in DHEA, Androstenedione and Testosterone during play against people.”
The study did find that whether gaming against people or computers, levels of the hormone aldosterone decreased.
Gray’s research is just one of the many ways UNLV is engaging the esports world.
UNLV has one of the nation’s only academic programmes combining the art, science, and business of esports. Students are creating concepts alongside business leaders and researchers, they are developing technology that could become the next great start-up, and they are learning from UNLV experts who are helping to usher in a new wave in hospitality.
At UNLV’s International Gaming Institute (IGI), researchers are immersed in the nuances of the nascent industry, driving best practices on esports and their intersection with the regulated gambling industries, legal and regulatory processes, game development and competition infrastructure.
In 2017, UNLV’s IGI was integral to the launch of the Nevada Esports Alliance, further positioning the state as a global esports hub and UNLV as a research leader.
Source: sciencedaily.com
 

By Zoltan Tundik

Zoltán Tűndik-Kiszner-Szilágyi is the Co-Founder, Co-Owner and Head of Business at Hipther Agency, parent brand of WireUp, European Gaming, PICANTE, and Gaming Americas. Zoltán is a self-taught publisher and events organizer who has developed several brands and services that have increased the notoriety of his company within several multi-billion industries. Among the developed brands and services you can find online news portals that cover several tech industries, gaming, blockchain, fintech, artificial intelligence, and more. In parallel, the company has built a portfolio of annually organized boutique-style conferences in Europe and North America. All the events organized by his company focus on bringing a wealth of information about the latest innovation in several industries such as Entertainment, Technology, Gaming and Gambling, Blockchain, Artificial Intelligence, Fintech, Quantum Technology, Legal Cannabis, Health and Lifestyle, VR/AR, eSports and many more.