Reading Time: 2 minutes

 

New research by a graduate student of Idaho State University is focusing on burnout in collegiate esport athletes.

Tyler Moerer, who is currently in ISU’s Master of Physical Education in Athletic Administration programme, has always been fascinated with sports and esports psychology, specifically understanding why top-level players are ending their careers early due to mental health. Tyler’s thesis research is aimed to understand this issue and is titled, “Non-Functional Overreaching and Overtraining Syndrome within College Esports.”

Moerer’s study has included data collection from Big Sky Conference Universities who participate in collegiate esports. In the Fall 2022 semester, he examined 10 athletes to understand burnout and prevention methods.

“When we talk about burnout or the complete removal from sports, we look at what happens before a player completely leaves. With overtraining syndrome, somebody will practice or play a game that is high intensity and short duration. Because their adrenaline is increased, this leads to an improvement in their skills. However, if it is not followed by proper recovery, this will lead to a decrease in their overall performance,” said Moerer.

Esports, also known as electronic sports, is a series of games that are played through electronic devices whether it be a computer, playstation, x-box or another gaming console. Typically, esports game play includes one person against one person or team versus team(s). Super Smash Bros, Primary Rocket League, League of Legends, and Overwatch are predominantly played at the professional level. Esport athletes in their prime are known to play their game 9-14 hours a day, seven days a week.

“If a top esport athlete is playing this often, they are prone to overtraining syndrome. This can lead to mental health issues in players such as stress, depression, or anxiety,” Moerer said.

Much attention has been given to the esport industry as secondary schools and colleges/universities esport programmes have grown in popularity. Because esports are not tied to a specific nation and can include worldwide participants, viewership has increased in recent years which has led to an increase in monetary prizes offered to athletes. However, little research has been done to understand athlete’s mental health.

“It has always confused me as to why athletes drop out when they are at the height of their professional career, but sports isn’t everything. It is important as an esport athlete to have outside hobbies and activities that you are involved in to avoid burnout,” said Moerer.

While Idaho State University is currently not active in esports on the collegiate level, Moerer hopes his research can shed light on ways to better help and support collegiate esport athletics.

“Regardless of whether you believe esports are sports, they are a product of sportification and they are built around the model of sports, teams, and team building. My goal is to bring awareness to this under researched area to better help athletes,” said Moerer.

Moerer is expected to graduate from the athletic administration programme in May 2023 where he plans to enter a PhD programme with the eventual goal of becoming a sport psychologist. In his free time, Moerer serves as a Graduate Assistant for the Human Performance and Sport Studies Department where he teaches classes such as table tennis, weight training, and sport psychology. He also enjoys playing esports, specifically Super Smash Bros.

Powered by WPeMatico

By Zoltan Tundik

Zoltán Tűndik-Kiszner-Szilágyi is the Co-Founder, Co-Owner and Head of Business at Hipther Agency, parent brand of WireUp, European Gaming, PICANTE, and Gaming Americas. Zoltán is a self-taught publisher and events organizer who has developed several brands and services that have increased the notoriety of his company within several multi-billion industries. Among the developed brands and services you can find online news portals that cover several tech industries, gaming, blockchain, fintech, artificial intelligence, and more. In parallel, the company has built a portfolio of annually organized boutique-style conferences in Europe and North America. All the events organized by his company focus on bringing a wealth of information about the latest innovation in several industries such as Entertainment, Technology, Gaming and Gambling, Blockchain, Artificial Intelligence, Fintech, Quantum Technology, Legal Cannabis, Health and Lifestyle, VR/AR, eSports and many more.